Game On! (Page 2)
In a Harmonix conference room outfitted with a 50-inch flat-screen TV, Blender is given the chance to put that accessibility to the test. Strapping on the wireless plastic-replica Fender Stratocaster, we stumble through the opening verses of the Ramones Blitzkrieg Bop. The guitar play is very similar to Guitar Heros, and within a minute or so and with the constant instruction/needling of the three Harmonix employees who have been drafted as bandmates we get the hang of it. The vocals are another story, but if Blenders enthusiastic, off-key caterwauling through the Who classic Wont Get Fooled Again proves anything, its that Harmonix was right to include an independent volume control for the vocals. Finally, there are the drums: Sitting behind the pads as our makeshift band dives into Nirvanas In Bloom, Blender spends most of the song missing every fill and trying to catch up with the beat. But the rare moments when were in the groove or actually manage a four- or five-beat series in time with a powerful Dave Grohl crash provide a potent, addictive rush.Its basically no different than playing drums for real, says one of our temporary bandmates, John Drake, who mans the kit for an indie-pop outfit called the Main Drag. This game will create drummers.
Drake isnt the only one of Harmonixs 127 staffers who moonlights in a real-life band. Eric Brosius, who heads the audio department and played guitar in the late-80s/early-90s major-label alt-rockers Tribe, estimates that Harmonix employees play in 30 different bands. Producer Crooker is a member of the electro-pop outfit Freezepop. Art director Ryan Lesser plays guitar in the sludge-metal band Megasus alongside three other coworkers, including Lightning Bolt bassist Brian Gibson and former Amazing Crowns singer Jason Kendall.
Harmonix actively encourages its workers musical sidelines. Besides offering a soundproof practice space in the office and granting staff time off to go on tour, the company has also included a number of employees songs in Harmonix games, a hugely valuable promotional tool. We went from nobody knowing who we were to having thousands of people begging us to make a record, says Megasuss Lesser, whose song Red Lottery was an unlockable track on GHII. Weve never toured or released a record, but we have booking agents calling us from across America and Europe to play shows.
Both Rock Band and GHIII feature an impressive number of master recordings from original artists, as opposed to the cover versions that predominated the earlier Guitar Hero games. While the effect on game play is debatable, going after masters meant cementing relationships with record labels, which have come to see these games as important vehicles for exposing their music.
While both titles offer a similar range of tunes heavy on classic rock, metal and alt-rock GHIII comes packaged with more than 70 songs; the Rock Band disc includes only 45. Competition for songs was diminished somewhat by the fact that few artists were willing to sign away exclusive rights to license their tracks to one game versus the other. As a consequence, five songs have found their way onto both products. Although each title will have additional tunes available regularly as downloads, Rock Bands online plans appear more ambitious, with Rigopulos promising hundreds of songs within the first year, including several full albums, starting with the Whos Whos Next. Both games will also offer wireless peripherals and online play.
GHIII has added one other major feature: a challenge level, where players go head-to-head with in-game guitar bosses. Tom Morello and Slash both recorded original music for these boss battles and appear as animated characters in the game.
However, in look and feel, even GHIIIs creators admit its basically a refinement of the titles earlier versions. Our main goal was to make sure we werent the people who screwed up the franchise, like George Clooney did to Batman, says Chris Parise, Neversofts lead producer for the game.
While the gamer buzz on GHIII isnt as strong as it is for Rock Band, most agree the franchise appears perfectly healthy. It still has that pick-up-and-play appeal, but its more advanced, says Ricardo Torres, editorial director for GameSpot.com. But the blessing and the curse is that you really have to be a fan of the original games to get comfortable with the new one.
Within the Guitar Hero community there is considerable excitement about Rock Band, but also a fair amount of skepticism. Jack Kentala, who runs the blog We Are Guitar Heroes, worries that Harmonixs plans are too ambitious. Itll be hard to have songs that are compelling for every instrument in every part of the song, he says. Im not sure itll appeal to the really hardcore Guitar Hero players who are just in it for the guitar parts.
GHIII also has the advantage of a proven brand name. But Harmonixs new parent company, MTV, has already begun to establish Rock Bands market presence, starting with a barrage of events surrounding Septembers VMAs. Rock Band is going to be promoted across all our channels MTV, MTV2, MTVu, VH1, VH1 Classic, Logo, CMT, Spike, says Jeff Yapp, MTVs vice president for program enterprises.
With both games having so much working in their favor, it would be a mistake to assume Rock Bands success will automatically spell GHIIIs failure or vice versa. Few people will buy both, but theyre both going to do great, predicts Michael Pachter, an industry analyst with the securities firm Wedbush Morgan. After six months, Guitar Hero is going to sell 3.5 million units, because theyre the real franchise, but its likely Rock Band will have sold a million units, which is nothing to sneeze at.
The one big thing threatening to limit Rock Bands appeal is the price: $199, packaged with all the peripherals. (By comparison, GHIII will run $100 for Xbox 360 and PS3.) Every indication we have is that once consumers try the experience, suddenly it doesnt seem expensive, Rigopulos says. Also, we dont think of Rock Band just as a title its a platform. People can keep enjoying music in this forum forever, through downloadable content and expansion packs. Harmonix, MTV and their distributor, EA, hope to convince consumers that purchasing Rock Band is more like buying a stereo than buying, say, Halo 3.
Five years from now, Rock Band will be one of the standard ways people experience music, says Harmonix cofounder Egozy. The potential impact, he says, is comparable to the way iTunes has revolutionized the music industry.
These are unquestionably lofty ambitions. But with the music industry in a freefall, its foolish to dismiss any idea with the potential to fundamentally alter this course even if its one that, as Rigopulos himself points out, is possibly more old-fashioned than it appears at first glance.
Before phonographs, the music business was sheet music, he says. The way you got music out to people is that they learned to play it on the piano. Rock Band jumps back to a time when people were actually connected to the music they listened to. Rigopulos pauses and nods confidently. I think theres a huge appetite for that.


